registerBrightenedLeavesBlock

fun MapColor.registerBrightenedLeavesBlock(modID: String, name: String, emissiveRenderingState: BlockBehaviour.StatePredicate): Block(source)
fun DyeColor.registerBrightenedLeavesBlock(modID: String, name: String, emissiveRenderingState: BlockBehaviour.StatePredicate): Block(source)