RegisterFood

Registers Food Items to be eaten with

Functions

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fun registerCandy(modID: String, name: String, candyTranslationString: CandyTranslationString, nutrition: Int, saturation: Int): CandyTooltipItem
fun registerCandy(modID: String, name: String, candyTranslationString: CandyTranslationString, nutrition: Int, saturation: Int, effect: Holder<MobEffect>, amplifier: Int, seconds: Int): CandyTooltipItem

Registers a candy food item

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Registers the Cotton Candy item without any effects

fun registerCottonCandy(modID: String, name: String, effect: Holder<MobEffect>, seconds: Int): CandyTooltipItem

Registers the Cotton Candy item with a tied MobEffect for Int seconds

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Registers the Hard Candy item without any effects

fun registerHardCandy(modID: String, name: String, effect: Holder<MobEffect>, seconds: Int): CandyTooltipItem

Registers the Hard Candy item with a tied MobEffect for Int seconds

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fun registerIceCream(modID: String, name: String): Item

Nothing to see here, whistles TODO: Rethink how Ice Cream is done as it's essentially an unused, but registered item, in every version of Softer Pastels.

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Registers the Taffy candy item without any effects

fun registerTaffy(modID: String, name: String, effect: Holder<MobEffect>, seconds: Int): CandyTooltipItem

Registers the Taffy candy item with a tied MobEffect for Int seconds